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For instance, i f you're playing late at night, he'll suggest you go to bed, while a "good morning!" greeting awaits you at sunrise. Some of MegaMan's dialogue can only be heard under certain conditions and even at certain times during the day. MegaMan provides fully voiced dialogue and commentary, a performance admirably delivered by Andrew Francis of NT Warrior fame. Pressing the L1 button cues MegaMan to "speak" to you, much like how he interacts with Lan in the games. Yes, indeed! I was pleasantly surprised by how lively and interactive the guy is.
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I won't spoil it here but keen-eyed fans will notice it.ĭoes the 3D MegaMan do anything significant on the PET main menu? The new translation includes a small mistake that's kinda funny. Fan-made patches addressed this issue years ago, but now we have the opportunity to officially experience it in English for the first time. The Boktai scenario in Battle Network 6 has not only been restored but received a brand-new translation. Some minor edits were made here and there, such as Z-Saver being correctly changed to Z-Saber and SpoutMan as AquaMan. " Legs go, Lan!" and "Load Chaud" chief among them. The scripts for all six games are exactly the same as their GBA counterparts, right down to iconic typos, mistranslations and errors. So the English scripts are the same? What about the Boktai scenario in BN6? However, Capcom did include an "insensitive content" warning when you boot up the collection, followed by a message assuring players of the company's commitment to positive inclusion and referring them to the privacy policy for further information. The English script for Battle Network 2, as well as for every game in the collection, remains unchanged in terms of crude and suggestive language. It's extremely helpful if you're wanting to blaze through redundant areas or BN4's New Game+ variants.ĭid Capcom remove or edit any of the "questionable" dialogue? Buster MAX mode is very handy, however, and you can enable it any time. But if you're feeling rusty or just new to these games, you might see this as a deficit. Speaking as an experienced BN player, the absence does not bother me. There's no option to revert back to the original font, unfortunately.īattle Network Legacy Collection does not feature save states or a "rewind" feature. It clashes with the sprites and looks very in-authentic. I thought I would get used to over extended periods of play, but it's very jarring.
TIME OUT CORNER YUGIOH UPDATE
This small hiccup is by no means a deal breaker, but it's something I hope to see ironed out in a future update (nothing has been announced at this time). Changing the game's display settings doesn't remedy this. Pixel shimmering happens to appear exclusively in Battle Network 3's smaller Computer areas. I think those who are new to the games may not even notice it. It really didn't bother me too much, though. This does not appear to be a bug it just might be the way the collection (in its current state) loads music. Additionally, moving to a new area triggers a subtle"fade" effect between songs, which wasn't present in the original GBA versions. It's brief but it's present in all six games. There is a noticeable delay when the BGM transitions from map to battle screens as well. It did not impact my experience in any significant way, though. I first noticed this in Battle Network 2 and again in BN4. However, there were a couple rare occasions where MMBNLC froze for one to two seconds right before the Custom Screen appeared at the start of battle. I had the original GBA cartridges running on original hardware beside me everything felt right by comparison. All six games felt responsive, even during intense and chaotic battle scenes. I didn't notice any significant input lag. How do the games feel? Is there input lag? Music quality? Save states?
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